In "Somnambulant Doll Therapy," the power of suggestion transforms a schoolgirl into a hypnotized doll. She is guided to obey commands, experiencing pleasure as if she were a lifeless puppet. In the "Hypnosis Laboratory," each card drawn from the deck pulls her deeper into the hypnotic state. Desperately searching for a ring that isn't really there intensifies her sensations. Pleasure multiplies as she picks up pens one by one, unlocking new forms of stimulation. In "Virtual Hypnotist," a trigger embedded in the JOKER card turns a defiant actress into an obedient doll, ravenously devouring the male organ.